Free Fall Calculator: Fall Time, Impact Speed and Projectile Motion

How this free fall calculator works: dropped from height h, an object needs t = √(2h/g) seconds without air resistance and hits the ground at v = √(2gh). From 20 m that is 2.02 s and 19.8 m/s (44 mph). Pick a mode below – you get the working and a time table of the motion.

Example: What do you know: Drop height → fall time and velocity · Drop height h 20 m · Planet or moon: Earth (9.806 65 m/s²) → Result: Fall time 2.02 s · impact at 19.81 m/s (71.3 km/h). Source: CODATA, NIST CODATA – standard acceleration of gravity g_n = 9.806 65 m/s² (exact). Updated: .

m
feet × 0.3048 = metres
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Result

Result
Fall time 2.02 s · impact at 19.81 m/s (71.3 km/h)
All values
QuantityValue
Fall time2.02 s
Height20 m
Impact velocity19.81 m/s = 71.3 km/h
Gravitational acceleration g9.80665 m/s²
Step by step
  • Gravitational acceleration, Earth (standard gravity): g = 9.80665 m/s²
  • Fall time: t = √(2h / g) = √(2 · 20 m / 9.80665 m/s²) = 2.02 s
  • Velocity: v = g · t = 9.80665 m/s² · 2.02 s = 19.81 m/s = 71.3 km/h
Motion over time
t (s)Height (m)v (m/s)
0200
0.2519.692.45
0.518.774.9
0.7517.247.35
115.19.81
1.2512.3412.26
1.58.9714.71
1.754.9817.16
20.3919.61
2.02−019.81

How it is calculated

Free fall equations

In free fall an object starts at rest and accelerates uniformly at g. On Earth the standard value is g = 9.806 65 m/s² (exact by definition, NIST/CODATA); the local value ranges from about 9.78 m/s² at the equator to 9.83 m/s² at the poles.

Mass appears nowhere: without air, a hammer and a feather fall together – Apollo 15 astronaut David Scott showed exactly that on the Moon in 1971.

Example: a 20 m drop

  1. t = √(2 · 20 m / 9.806 65 m/s²) = √4.079 s² ≈ 2.02 s
  2. v = 9.806 65 m/s² · 2.02 s ≈ 19.8 m/s = 71.3 km/h (44.3 mph)

Rule of thumb: after 1 s an object has fallen about 4.9 m (16 ft), after 2 s 19.6 m, after 3 s 44.1 m – distance grows with the square of time.

Projectile motion

A launch speed v₀ at angle α splits into a horizontal part vₓ = v₀ · cos α, which stays constant, and a vertical part v_y = v₀ · sin α, which gravity slows down. The path is a parabola:

With a launch height the calculator uses the general time of flight T = (v_y + √(v_y² + 2 g h₀)) / g. Example: 20 m/s at 45° from the ground travels 40.8 m and peaks at 10.2 m.

Limitations

Air resistance is ignored. That is a good approximation for dense, compact objects over short distances; for high speeds, light objects or skydiving the real velocity is much lower. Values for other bodies come from NASA’s Planetary Fact Sheet.

More physics: the stopping distance calculator covers braking cars, and the scientific notation converter handles very large or small numbers.

Frequently asked questions

How do you calculate free fall time?

Use t = √(2h / g). From 10 m: t = √(2 · 10 / 9.81) ≈ 1.43 s. Air resistance is ignored.

How do you find the velocity of a falling object?

v = g · t if you know the time, or v = √(2 · g · h) from the height. A 20 m drop gives √(2 · 9.81 · 20) ≈ 19.8 m/s, about 44 mph.

How far does an object fall in a given time?

h = ½ · g · t². A stone dropped into a well for 3 s falls ½ · 9.81 · 9 ≈ 44 m (ignoring the time the sound needs to come back up).

Do heavier objects fall faster?

Not in a vacuum: mass cancels out of the equations. In air, light and wide objects fall more slowly because drag is large compared with their weight.

What is the range of a projectile launched at 45°?

On level ground R = v₀² / g. At 20 m/s that is 400 / 9.81 ≈ 40.8 m. Without drag, 45° gives the maximum range; from a raised launch point the best angle is slightly lower.

Does this free fall calculator include air resistance?

No. Drag would need air density, cross-section and a drag coefficient. The results are therefore upper limits for speed and range.

Sources and legal basis

As of:

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